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Toem steam
Toem steam





Hmm… Personally, I would like to look at it as “Art-first” and “non-violence” but then we have Door Knockers, a game about kicking doors at turrets and security-guards hahaha. Can you speak to the similarities and differences between these games and how you balance up to three titles at once? || How would you describe the development philosophy behind Something We Made? TOEM might be what you’re best known for at the moment, but you have two other project prototypes. Since we are very different from each other there is a lot of different opinions, which definitely helps in terms of what we create and the ideas that pop out! It’s an interesting process as we all generate ideas and do our own personal interpretation of it. Elias handles ALL 3D modeling, including texturing, skinning, rigging, etc. I do design, art + tech art, and gameplay programming. Niklas is really outgoing and handles all social media as well as the important business things + programming.

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It’s a rather weird mix of people haha, we aren’t really similar, me and Niklas being the most different and Elias being the middle-ground. Niklas asked me if I wanted to jam, I said yes and a game that is called Knockbots was made! This was the first proper interaction Niklas and I had, and it went really well! Niklas asked me if we should start a company (2018), and Elias has worked with us since late 2019. Niklas was a year above so we never had assignments together, but occasionally there where local game jams hosted in Karlshamn. We all met at university, Blekinge Institute of Technology (BTH for short) in Karlshamn (town) where I & Elias were in the same year group and ended up working on a lot of different school projects as well as game-jamming during weekends. What drew you together, and what keeps you together? Who does what?

toem steam

|| How did the trio behind Something We Made first meet? We hear you’re from Sweden, and your team consists of Lucas Gullbo, Niklas Mikkelsen, and Elias Albrecht. We spoke with studio Something We Made about their history as a whole, the Wholesome Direct, and their wholly inspiring TOEM. Behind TOEM is a talented team of three based in Sweden. TOEM has been in development since 2018, and it has evolved and matured since then into an affable adventure that can’t be released soon enough. Shining brilliantly despite a bright sea of other indie stars, TOEM stole the show with its whimsical monochromatic style–rightfully earning itself a slew of new and avid fans. If you were pleasantly startled by the existence of the charismatic TOEM after May’s Wholesome Direct, you weren’t alone.







Toem steam